Multimedia Technology
Keywords |
Classification |
Keyword |
OFICIAL |
Computer Science |
Instance: 2023/2024 - 2S
Cycles of Study/Courses
Acronym |
No. of Students |
Study Plan |
Curricular Years |
Credits UCN |
Credits ECTS |
Contact hours |
Total Time |
CINF |
23 |
Study plan |
2 |
- |
6 |
41 |
162 |
Teaching language
Suitable for English-speaking students
Objectives
- Know the fundamental concepts of multimedia technologies
- Know the fundamental concepts and components of computer networks
- Use productivity tools in processing image, audio, and video
- Identify commonly used computer applications in multimedia technologies
- Use the web content creation and editing tools
- Know some techniques in the field of interactive multimedia
- Develop capacities of evaluation of the process of realization of multimedia products
- Know the most suitable techniques for the realization of multimedia products
- Develop capacities and attitudes of accountability and solidarity in carrying out group work projects
Learning outcomes and competences
- Acquire the theoretical knowledge, multimedia and hypermedia services and applications, as well as the most relevant networks and protocols
- Recognize a program or multimedia environment as an array of linked media elements. Know and characterize these media elements.
To develop competencies in the production and manipulation of information in different digital formats (text, sound, and video), considering the storage, transmission, and consumption of the contents, adapted to the objectives of a multimedia project.
- The proper handling of computer applications for creating and editing web content
- The proper handling of various interactive multimedia techniques
- Make appropriate use of knowledge and skills in information and communication technologies
- Adequately use of methods and techniques that allow the development of self-assessment and self-imposed rigor in the tasks performed
- Carry out projects of group work that allow developing capacities and attitudes of accountability, of solidarity and of cooperation
- Use, creatively and critically, knowledge, skills, and attitudes in solving concrete problems in the field of multimedia production
- Express openness and curiosity in the face of the evolution of technologies, in an attitude of constant learning
Working method
Presencial
Program
Chapter 1. Introduction to multimedia technologies
Chapter 2. New trends in information and communication technologies
Chapter 3. Games and AR in Museums
Chapter 4. Inclusion Support Technologies
Chapter 5. Digital Archives Online
Mandatory literature
Nuno Magalhães Ribeiro ;
Multimédia e Tecnologias Interativas, FCA, 2012. ISBN: 9789727227440
Complementary Bibliography
Yue-Ling Wong; Digital Media Primer, Pearson , 2016
Nuno Fonseca;
Introdução à Engenharia de Som, FCA, 2014. ISBN: 987-972-722-728-0
Monteiro Edmundo;
Engenharia de redes informáticas. ISBN: 972-722-203-X
Jenny Chapman, Nigel Chapman ;
Digital Multimedia, John Wiley and Sons Ltd, 2009. ISBN: 9780470512166
Diana Marques;
Realidade Aumentada em Exposições de Museu Experiências dos utilizadores, Caleidoscópio e Direção-Geral do Património Cultural, 2018. ISBN: 978-989-658-563-1
Nina Simon; The Art of Relevance, 2016. ISBN: 978-0692701492
Nina Simon; The Participatory Museum, 2010 (https://participatorymuseum.org/read/)
Teaching methods and learning activities
Classes take place in a Theoretical and Practical regime, with an exposition of some fundamental themes, which develops through case studies and problem-solving, and tutorials on each theme. In this way, it is intended to consolidate the concepts and principles taught, clarify doubts, acquire experience, and further develop themes.
The practical work represents one of the final evaluation components, and two delivery works with the themes of the media covered and theoretical work. All assignments will be carried out in groups, with tutorial guidance.
Software
AUDACITY
GIMP
OPENSHOT VIDEO EDITOR
DA VINCI RESOLVE STUDIO
SHOTCUT
keywords
Social sciences > Communication sciences > Publishing > Electronic publishing
Evaluation Type
Distributed evaluation without final exam
Assessment Components
Designation |
Weight (%) |
Participação presencial |
10,00 |
Trabalho laboratorial |
20,00 |
Trabalho prático ou de projeto |
50,00 |
Trabalho escrito |
20,00 |
Total: |
100,00 |
Amount of time allocated to each course unit
Designation |
Time (hours) |
Estudo autónomo |
70,00 |
Frequência das aulas |
55,00 |
Trabalho de investigação |
37,00 |
Total: |
162,00 |
Eligibility for exams
- Mandatory attendance of 75% of practical classes. Attendance will be registered in all classes.
- Distributed evaluation is determined by evaluating two practical works (PW) and one theoretical work (TW).
Calculation formula of final grade
Evaluation:
Attendance - 10%
Practical Work + presentation - 20%
Teorical Work + presentation- 20%
Final Work+presentation- 50%
Final mark: 0,1*A+0,2*PW+0,20*TW+0,50*FW
Examinations or Special Assignments
To be established with the students in the 1st class.
Classification improvement
The improvement of classification implies the repetition of the CU.