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Multimedia Technology

Code: CINF034     Acronym: TECM

Keywords
Classification Keyword
OFICIAL Computer Science

Instance: 2023/2024 - 2S Ícone do Moodle

Active? Yes
Responsible unit: Department of Informatics Engineering
Course/CS Responsible: Bachelor of Arts in Information Science

Cycles of Study/Courses

Acronym No. of Students Study Plan Curricular Years Credits UCN Credits ECTS Contact hours Total Time
CINF 23 Study plan 2 - 6 41 162

Teaching - Hours

Lectures: 1,50
Practical: 1,50
Type Teacher Classes Hour
Lectures Totals 1 1,50
Maria Van Zeller de Macedo de Oliveira e Sousa 1,50
Practical Totals 1 1,50
Maria Van Zeller de Macedo de Oliveira e Sousa 1,50

Teaching language

Suitable for English-speaking students

Objectives


  • Know the fundamental concepts of multimedia technologies

  • Know the fundamental concepts and components of computer networks

  • Use productivity tools in processing image, audio, and video

  • Identify commonly used computer applications in multimedia technologies

  • Use the web content creation and editing tools

  • Know some techniques in the field of interactive multimedia

  • Develop capacities of evaluation of the process of realization of multimedia products

  • Know the most suitable techniques for the realization of multimedia products

  • Develop capacities and attitudes of accountability and solidarity in carrying out group work projects

Learning outcomes and competences


  • Acquire the theoretical knowledge, multimedia and hypermedia services and applications, as well as the most relevant networks and protocols

  • Recognize a program or multimedia environment as an array of linked media elements. Know and characterize these media elements.
    To develop competencies in the production and manipulation of information in different digital formats (text, sound, and video), considering the storage, transmission, and consumption of the contents, adapted to the objectives of a multimedia project.

  • The proper handling of computer applications for creating and editing web content

  • The proper handling of various interactive multimedia techniques

  • Make appropriate use of knowledge and skills in information and communication technologies

  • Adequately use of methods and techniques that allow the development of self-assessment and self-imposed rigor in the tasks performed

  • Carry out projects of group work that allow developing capacities and attitudes of accountability, of solidarity and of cooperation

  • Use, creatively and critically, knowledge, skills, and attitudes in solving concrete problems in the field of multimedia production

  • Express openness and curiosity in the face of the evolution of technologies, in an attitude of constant learning

Working method

Presencial

Program

Chapter 1. Introduction to multimedia technologies
Chapter 2. New trends in information and communication technologies
Chapter 3. Games and AR in Museums
Chapter 4. Inclusion Support Technologies
Chapter 5. Digital Archives Online

Mandatory literature

Nuno Magalhães Ribeiro ; Multimédia e Tecnologias Interativas, FCA, 2012. ISBN: 9789727227440

Complementary Bibliography

Yue-Ling Wong; Digital Media Primer, Pearson , 2016
Nuno Fonseca; Introdução à Engenharia de Som, FCA, 2014. ISBN: 987-972-722-728-0
Monteiro Edmundo; Engenharia de redes informáticas. ISBN: 972-722-203-X
Jenny Chapman, Nigel Chapman ; Digital Multimedia, John Wiley and Sons Ltd, 2009. ISBN: 9780470512166
Diana Marques; Realidade Aumentada em Exposições de Museu Experiências dos utilizadores, Caleidoscópio e Direção-Geral do Património Cultural, 2018. ISBN: 978-989-658-563-1
Nina Simon; The Art of Relevance, 2016. ISBN: 978-0692701492
Nina Simon; The Participatory Museum, 2010 (https://participatorymuseum.org/read/)

Teaching methods and learning activities

Classes take place in a Theoretical and Practical regime, with an exposition of some fundamental themes, which develops through case studies and problem-solving, and tutorials on each theme. In this way, it is intended to consolidate the concepts and principles taught, clarify doubts, acquire experience, and further develop themes.

The practical work represents one of the final evaluation components, and two delivery works with the themes of the media covered and theoretical work. All assignments will be carried out in groups, with tutorial guidance.

Software

AUDACITY
GIMP
OPENSHOT VIDEO EDITOR
DA VINCI RESOLVE STUDIO
SHOTCUT

keywords

Social sciences > Communication sciences > Publishing > Electronic publishing

Evaluation Type

Distributed evaluation without final exam

Assessment Components

Designation Weight (%)
Participação presencial 10,00
Trabalho laboratorial 20,00
Trabalho prático ou de projeto 50,00
Trabalho escrito 20,00
Total: 100,00

Amount of time allocated to each course unit

Designation Time (hours)
Estudo autónomo 70,00
Frequência das aulas 55,00
Trabalho de investigação 37,00
Total: 162,00

Eligibility for exams


  • Mandatory attendance of 75% of practical classes. Attendance will be registered in all classes.

  • Distributed evaluation is determined by evaluating two practical works (PW) and one theoretical work (TW).

Calculation formula of final grade

Evaluation:
Attendance - 10%
Practical Work + presentation - 20%
Teorical Work + presentation- 20%
Final Work+presentation- 50%

Final mark: 0,1*A+0,2*PW+0,20*TW+0,50*FW

Examinations or Special Assignments



To be established with the students in the 1st class.



 

Classification improvement



The improvement of classification implies the repetition of the CU.



 
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